![]() I think animation itself should be it's own software though if you do go in that direction, considering how easy you make it to open up other apps I think an animation app would be a better direction for that, if you went in that direction man I'd love to create vector animations!!! Using after effects for that sort of thing is overkill. ![]() You already have something similar in Designer with your pattern creator (which at some point you should make vector friendly currently it just works with raster if I recall). Blender is definitely an all in one tool.īut yeah tile tools like in Krita would be great too. I know everyone is like don't do too much, but honestly it's worked out great for Blender. ![]() Wow if this 3D painting stuff & preview happens I'd be so excited, I normally just do everything in Blender and Photoshop but that could definitely be a game changer and save me a lot of back and forth having a preview (would be even better if it also supported. Side note - I am extremely happy to see you guys expanding Photo in such a way! I see I ditched Adobe for a good team Much luck in development! It would be great for compositing done in Photo. This would be huge and extremely useful for texture creation and fitting nicely into Photo.Īlso PLEASE - while you are on 3D side of things, please kindly take a look at that already mentioned in other thread Blur from Z-depth pass. Specially on shadow removal, light removal tools. So yeah I agree with on very focused approach. To compete with dedicated software you would have to build. I think people here are expecting too much talking about competing with dedicated software like Painter I see that a lot in Blender community too - they want Blender to become ZBrush, Houdini, Maya in one which is unrealistic. Texture maps can be exported at a resolution of your choice regardless of the selected working resolution.Early days for sure - we will be looking to the beta user community to help us make sure we get this right, when we are in a position to release a build which supports it. Under the Setup tab: Use a lower Working Resolution.To keep the viewport running smoothly, consider using the following tips: While you are using the non-destructive texturing features in Mixer, you may start utilizing more resources frequently as you proceed with adding details through the layer stack. *To improve run-time performance, you can try to adjust the following parameters under the “ Right Panel Tabs”: Disable Backfaces: Toggle on to disable backfaces.Disable Shadows: Toggle on to disable shadows.Disable Anti-Alias: Toggle on to disable anti-aliasing.Disable Tessellation: Toggle on to disable tessellation.Decrease Viewport Resolution: Toggle on to lower viewpoint resolution.Bake Layers: Enable to bake underlying layers for greater performance when mixing anywhere in the stack.Normal Matching: Set the normal map’s resolution when making changes to the Mix.Downsample Textures: When active, Mixer will temporarily lower the texture resolution within the viewport when making changes to the Mix and return to the viewport resolution once a change is made.Setting it to “When Exporting” applies the high-quality filter only at export time. For example, when releasing a slider, you were tweaking. With High-Quality Blur enabled, this gets replaced with a proper blur filter after tweaks are done. High-Quality Blur: When using “Blur Underlying” on a layer, displacement and normals below use low resolutions to fake a blur effect.Target Frame Rate: Choose between a 30FPS or 60FPS target for the viewport.Viewpoint Resolution: Choose between full or half the resolution output of the viewport. ![]() Options in this tab allow you to control Mixer’s performance.
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